Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Notas Especiales: La habilidad para escabullirse de esta unidad le permite ignorar las zonas de control del enemigo, pudiendo así moverse libremente entre ellos.
Procede de: | Desert Scout |
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Se convierte en: | |
Coste: | 34 |
PV: | 50 |
Movimiento: | 8 |
PX: | 150 |
Level: | 2 |
Alineamiento: | legal |
ID | Desert Horseman-l |
Habilidades: | hostigador |
sword de corte | 7 - 5 cuerpo a cuerpo | ||
bow de penetración | 5 - 3 a distancia |
Resistencias: | |
---|---|
de corte | 0% |
de penetración | -20% |
de impacto | 0% |
de fuego | 0% |
de frío | 0% |
arcano | -10% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 40% |
Arena | 1 | 60% |
Arrecife costero | 2 | 30% |
Bosque | 2 | 50% |
Campo de setas | 2 | 50% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 4 | 30% |
Cueva | 3 | 30% |
Impenetrable | 99 | 30% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 3 | 60% |
Pantano | 2 | 30% |